Boom! Studios’ take on Firefly has been hit or miss, but issue #6 is definitely a solid step forward for the series.
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Boom! Studios’ take on Firefly has been hit or miss, but issue #6 is definitely a solid step forward for the series.
The Life of Barry Allen… retold? Changed? Damnit Barry!
The X-Tracts make for a particularly interesting bit of drama their third time out.
An all-action chapter with a bit of drama thrown-in to engage the reader on a deeper emotional level.
Save central city, or catch the trickster?
This final chapter in the story doesn’t make a terribly compelling case for further adventures in this particular dark future.
The series take on a refreshingly fairytale storytelling quality as the origins of the mysterious world of Azoth are revealed.
A complete departure from a comic book format altogether that launches itself into 32 pages of fully-playable micro games.
The truly monumental scale of the action feels every bit as overwhelming as it should.
The future around the edges is little more than minor decoration on an otherwise very standard Batman story.
Boom! Studios is known for its compelling, risky takes with licensed properties like Mighty Morphin’ Power Rangers and Buffy the Vampire Slayer. Unfortunately, the Boom! magic doesn’t extend to Firefly, and that’s a gorram shame.
The United Galactic Council has fallen and magic has supplanted technology. Will one little girl be able to make a difference?
A past confrontation presages what’s to come…
What lurks in the minds of the TIE Fighter pilot? This comic knows.
Can Aquaman Thwart Namma’s plan to restart the world???
A major early turning point in the series feels every bit as ominous as it should be.
Jeremy Whitley thoughtfully fuses genres in an endearingly unique chapter in the lives of the latest incarnation of The Wasp and her friends at Genius In action Research Labs.