Young Justice #6 // Review
Concluding the series’ opening arc, Young Justice #6, written by Brian Michael Bendis, drawn by John Timms, and colored by Gabe Eltaeb, explores the new members’ backgrounds and establishes the team’s mission and purpose moving forward in the series.
Fully congregated and officially established as a team, Young Justice formulates a plan to defeat the insidious Lord Opal and rid Gemworld of his machinations, despite its’ ruling class’s objection to the team’s interference. Accomplishing their mission, Amethyst and her compatriots are expelled from Gemword, setting them on a course for their next adventure.
Bendis’s writing this issue showcases his comprehension of characters such as Impulse and Amethyst. However, revelations regarding Superboy’s time spent on Gemworld cheapen the implied character changes established in previous issues. Furthermore, Wonder Girl’s dialogue pertaining to her recollection of past events confusingly contradicts how she has previously been portrayed. This issue’s writing is best exemplified in the panels where Amethyst explains in great detail the gruesome, eldritch horror the team must face, in order to obtain an important McGuffin; only for Impulse to race off and retrieve said object in the blink of an eye, much in the same vein as how he would act in the original series.
Timms and Eltaeb’s artistic collaboration make the fantasy realm of Gemworld glow with excitement and energy in every panel. An issue highlight is the page showcasing a Kirby dots coated Lord Opal vibrating with supernatural power.
Young Justice #6 successfully closes the series’ opening arc, establishing the protagonists, and setting the stage for what’s next to come. Thoroughly fun and exciting, the issue would be perfect, if not for the cop-out regarding Superboy’s family, and confusion regarding Cassie’s memories. An overall fantastic issue, Young Justice #6 is an absolute joy to read, which will excite readers in anticipation for where the series will progress.